Energy Hex Guide — World Map, Colors & Farming
Energy Hex explained for Resonance of Fate: white vs colored tiles, terminal power networks, station trading, and sourced farming tips for Basel.
FAQ
What is an Energy Hex in Resonance of Fate?
What is the difference between white and colored Energy Hexes?
How do red, blue, and other colors work on the map?
How do I power a terminal unlocked with white hexes?
Where can I farm Energy Hexes?
Can I change a hex color after placing it?
What are Energy Hexes on the Basel world map?
Basel is a machine running out of power. Gray tiles on the world map are inactive until you place Energy Hexes—multi-cell shapes you rotate with bumpers and confirm with the place command (controls listed in threetimes’ basics section). One hex piece typically opens the tiles it covers plus neighboring paths, which is why route planning feels like a jigsaw rather than a straight line.
At game start every overworld tile is gray. You cannot enter dungeons, towns, or mission cones until a hex chain reaches them.
What is the difference between white and colored hexes?
| Hex type | Opens travel paths | Powers terminals | Placement rule |
|---|---|---|---|
| White (colorless) | Yes | No — can unlock a terminal location only | Any unlocked edge adjacent to gray or existing path |
| Colored | Yes | Yes, when enough tiles link | Must touch a same-color map tile or a placed Energy Station of that color |
| Black | Special story/boss drops | Used for Neverland gates in final chapter | threetimes notes only two black hexes from late bosses |
White hexes are cheap routing tools. Colored hexes are scarce, fixed-shape per color (per Fandom Hexes article), and drive the bonus effects—double charge speed, drop rate boosts, EXP multipliers—shown on terminal menus.

The screenshot shows the default gray grid outside Ebel City with the hex picker open—use it to verify you are targeting Thoroughfare tiles before linking risky Back Alley routes.
How do colored networks and terminals work?
Think of each color as its own wire (GameFAQs user CStar summary, thread “The colorful tiles”). Rules that repeat across threetimes, Fandom Terminals, and Neoseeker hints:
- Paint the terminal tile with the color you want.
- Extend only that color through adjacent hexes until the terminal UI shows enough connected tiles.
- The UI shows current count / required count (example ratios like 40/65 appear in threetimes’ Level 5 stacking example).
- Multiple terminals on the same color add their requirements when linked—plan big chains before you spend rare colors.
- Elevators copy the network across floors; Core Lifts do not pass terminal buffs between major levels.
Entering a dungeon while its entrance hex is powered spreads the terminal effect through that dungeon’s interior (Fandom World Map terminal blurb)—worth remembering when a short exterior chain buffs a long interior run.
What do red, blue, green, and other colors mean?
Colors are not elemental types on the map—they are independent networks. Red might feed a Blast Up terminal while green feeds Front Burner flame damage on another level (Fandom terminal tables). Pick colors based on which buff you need and which shapes fit the corridor, not because “blue means ice.”
Chapter 1 illustrates the colored loop: after The Garden Party, Theresa’s guard gives Red Energy Hex ×4 and a Red Station Hex (Fandom Chapter 1 mission page)—your first forced introduction to placing colored tiles toward Lucia on Level 6.

How do Energy Stations, saves, and Guild trades interact?
Energy Stations let you save, rest to full HP, and (when placed on thoroughfares) act as color anchors. threetimes: trade five same-color hexes at the Hunters Guild booth for a station of that color. Stations can be dismantled without refund—plan placement near terminals you intend to feed.
Sweet Home’s chalkboard is the other save point. Suspend saves exist but are erased on load (threetimes saving section).

How can I farm Energy Hexes efficiently?
Sourced methods only—no unpublished drop tables:
| Source | What you get | Citation |
|---|---|---|
| Humanoid enemies | Random hex shapes | threetimes §03 Energy Hexes |
| Newly opened map tiles | Hidden pickups when you expand the grid | threetimes §03 + §Exploring Basel |
| Story chapter gifts | Specific colors (e.g., red pack in Chapter 1) | Fandom Chapter 1 mission |
| Red combat cones | One-time bezel shard rewards on some zones | Neoseeker Hints & Tips |
| Guild exchange | Convert 5 colored hex → 1 station | threetimes §Energy Stations |
Player consensus (not a datamined rate): when a colored region is locked, farm humanoid packs near that color’s prefilled tile before overwriting whites elsewhere—matches threetimes’ Elderly Man tip about drops near colored areas.
Bezel shards on the map: Neoseeker confirms some shards appear only after you hex the tile they sit on; red combat zones also grant shards once each.
For combat resources tied to terminals (drop rate buffs), link Bezels and Bezel Shards once you start chaining EXP or drop terminals, then spend the extra fights in the Arena tutorial chain or battle system routes.
What should I plan before spending rare colors?
- Route whites first to mission cones and elevators; paint color only when a terminal payoff is known.
- Check terminal names and numbers in-game before committing—Fandom lists totals like 640 red requirement versus 535 paintable tiles in Chandelier, proving 100% activation is impossible there.
- If you only need travel to a town, white pathing alone works; color is optional until you want buffs inside that town’s dungeons.
- See also beginner guide for hour-one map habits and weapon customization when terminal buffs target farming Rubies for gun parts.
Sources
- threetimes — Resonance of Fate Guide and Walkthrough (GameFAQs) — §03 Energy Hexes, §05 Terminals, §06 Saving/Energy Stations
- Neoseeker — Hints & Tips — terminals + bezel shard notes
- GameFAQs — The colorful tiles (board thread)
- Fandom — Hexes, Terminals, Chapter 1: The Weight Of A Life
- Footage frames: NickOfFord — Resonance of fate (PS5) - [Hard] Prologue (YouTube, video ID
BZvjTOYnyTA)
Last verified: 2026-10-31
Related Articles
bosses
Tar Man Boss Guide — Chapter 1 Lucia Boss Fight
Tar Man boss strategy for Resonance of Fate Chapter 1: oil pit priority, Drum Carriers, cover boxes, and handgun finishers in the Lucia dungeon (Downtown area 5).
bosses
Tesla Tortoise Boss Guide — Chapter 2 Blackout Finale
Tesla Tortoise boss fight guide for Resonance of Fate Chapter 2: shock status, bunker cover, scratch body parts, and Metal-Coated MG ammo in Hughes Power Station.
guides
2× Game Speed in Enhanced Remaster — What It Does
Resonance of Fate Enhanced Remaster 2× game speed explained: field, battles, and events run faster. Benefits, limits, and what we could verify on menu footage.
Was this helpful?
Thanks for the feedback!