Weapon Types Explained — Guns, Grenades & Combat Roles
Weapon types in Resonance of Fate explained: handguns, machine guns, and grenades—scratch vs direct roles, stats, and when each gun class wins fights.
FAQ
Does Resonance of Fate have assault rifles?
Which weapon type deals scratch damage?
What are handguns for?
How do grenades differ from guns?
Can one character use two machine guns?
What do Charge Speed and Magazine Size mean on the stat sheet?
Which weapon types exist in Resonance of Fate?
The game groups combat tools into three leveled families plus support cases:
| Category | Damage type | Typical role | XP track |
|---|---|---|---|
| Handgun | Direct | Gauge break, kill shot after scratch | Handgun level |
| Machine gun (SMG) | Scratch only | Fill blue bar quickly, stun skills | Machine gun level |
| Thrown grenade | Direct and/or scratch (element dependent) | AoE, status, burst finish | Thrown weapon level |
| Support case (First Aid, Grenade Box, Magazine Case) | N/A | Healing scratch HP or holding consumables | Does not level |
There is no assault rifle class in official descriptions (Wikipedia combat summary, RPG Land weapon chapter). Fan wikis label SMGs as “machine guns”; in-game items use names like SMG-05 and PDW-XN series (Giant Bomb weapon list).
Each hero has two equip slots. Valid loadouts include handgun + machine gun, dual handguns, dual machine guns, gun + case, or gun + grenades (RPG Land).
How do scratch and direct damage map to weapon types?

The tutorial screen above states the loop plainly: machine guns paint scratch (blue); handguns apply direct (green) and convert existing scratch. Scratch that sits too long can heal—speed matters more than raw per-shot numbers early on.

Direct-only kills on weak targets remain possible with handguns (Ludo guide + Erickdesu Steam guide). Bosses and shielded parts usually need scratch first.
For combat flow beyond weapons, read scratch vs direct damage and the battle system hub.
Handguns — stats, range, and when to fire
Handguns lean toward gauge break skills as their charge bonuses level up (in-game Tips 6: Weapons and Leveling Up tutorial). Grounded handgun shots target the body part you face; they do not randomize across all shields like airborne fire.
| Trait | Handgun tendency | Source |
|---|---|---|
| Damage | Direct only | Wikipedia, RPG Land |
| Charge focus | Gauge break, stun setup | eA6D7sVDh3I tutorial text |
| Range | Shorter charge time at close range; longer at distance | Erickdesu charge/distance notes |
| Dual wield | Averages RoF, charge, weight between two HG | Steam guide dual wield math |
Named handguns differ by base stats—examples from Giant Bomb / Fandom tables include 1191.45 Auto (starter), B-N84, SG-B226, and late Golden variants in Neverland. The chassis name matters less than custom parts you socket (weapon customization guide).

Machine guns — scratch pressure, RoF, and skills
Machine guns trade killing power for volume of scratch. Skills such as Full Scratch (Fandom SMG section) push entire gauges blue faster than handguns could. They cannot finish unless a direct-damage partner converts.
| Trait | Machine gun tendency | Source |
|---|---|---|
| Damage | Scratch only | Wikipedia, Ludo guide |
| Charge bonus track | Attack power on charge | Tips 6 tutorial |
| Air vs ground | Air shots spread across shields; ground shots need line of sight to parts | Erickdesu airborne vs ground |
| Magazine | Higher burst count via magazines in customize grid | threetimes customize primer |
Starter SMG-05 goes to Zephyr in the Prologue; heavier PDW-XN lines unlock later (Giant Bomb). Weight often blocks dual MG setups on Leanne until levels and lighter parts accrue.
Grenades and thrown weapons — ammo, elements, status
Grenades occupy a weapon slot or a grenade box case. They consume individual grenade items crafted or bought through the Tinkerer (threetimes §07 Tinkerer). Throwing uses the same charge meter as guns; higher thrown level increases possible charge tiers (RPG Land).
Erickdesu notes grenades can stun, scratch, or deal direct depending on element—similar flexibility to special ammunition but with per-throw inventory cost. Status payloads (fire, ice, shock, poison, oil) overlap with accessory resistances listed in threetimes §09 Status Changes.
Because grenades share the thrown XP track, rotating them on a third character prevents stagnation even if that character mainly shoots guns.
Support cases — not weapons, but they compete for slots
| Case | Holds | Why pick it |
|---|---|---|
| Magazine Case | Special ammo rounds | Elemental or anti-type bursts (one round per attack volley per RPG Land) |
| Grenade Box | Grenades | Extra throws without using the weapon slot |
| First Aid Kit | Heal items | Recovers scratch HP mid-fight (Leanne’s default) |
Cases add weight. threetimes’ early SMG build shows Leanne cannot keep a case and a heavy MG until stats rise.
How does leveling split across weapon types?

Character display level = handgun + machine gun + thrown levels (Tips 6 + Steam guide). XP comes from damage dealt with that weapon:
- Direct hits grant XP to the part or body struck.
- Scratch grants XP when later converted, not when it fades unused (Steam guide + threetimes leveling notes).
Rotate weapons instead of maxing one track—total level raises HP and weight limit, gating customize grids.
Quick pick chart by situation
| Situation | Lead with | Finish with | Notes |
|---|---|---|---|
| Random street mob | Machine gun | Handgun | Default scratch → direct loop |
| Shield-heavy foe | MG or grenade scratch | Handgun ground shot for gauge break | Air MG spreads to off-angle shields (Erickdesu) |
| Weak exploration enemy | Handgun only | — | Saves time if scratch not needed |
| Boss burn phase | Grenade element matching weakness | Handgun after scratch | Save consumables—player consensus in Steam comments |
| Arena rank grind | Match enemy weakness ammo | Dual wield if weight allows | See best gun setup |
Resonance of Fate weapon and damage tutorials
Sources
- Wikipedia — Resonance of Fate combat section
- RPG Land — Battle system Part 1 — weapons and damage
- Ludo — Direct & Scratch Damage guide
- Erickdesu — Basic Beginner guide (Steam)
- threetimes — GameFAQs walkthrough — customization stat lines
- Giant Bomb — Resonance of Fate weapon lists
- Footage frames: Xorbius — Resonance Of Fate 4K/HD Edition (PC) 4K Tutorials (YouTube, video ID
eA6D7sVDh3I)
Last verified: 2026-10-31
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